Marmoset - Upper Body 32K - Lower body 16k - Gears - 13K Triangles
Marmoset HDRI High Res render
Ligting and Pose Test
Lighting Comparison
B&W Marmoset Mood Concept
XSI Skinning - Basic Weights were transferd by using Gator and I manually tweaked later by using this animation cycle
Painted textures + CrazyBump I wish I was familiar with Substance Painter back than
Shaded - Diffuse Color - Wireframe Softimage XSI
Wireframe - Full poly Budget around 85.000 Triangles
In movement - XSI I had to make sure none of the hard surface streching and straps not clipping into the body
Heads with different HDRI Lighting in Marmoset
Marsmoset Back View
LookDev Photobash
Zbrush Side View - I used both scans and high res photos to extract fine surface details
Work in Progress XSI - OpenGL Shader. I used Ultimapper for Normal maps adn Occlusion map.
Parasite Soldier Next Gen Version based on MGSV
Long story short. I already posted most of the pictures and they made the 2000 likes... I was tired and idiot enough to hit the delete project button instead of the delete picture one. Turned out there is no way to restore it. So if you guys liked it once I'd really appreciate if you could do it again. I posted a few new pictures because I feel really bad posting the same stuff again. Like Gif anim about the skinning, move cycle and lighting too .
I was fortunate enough to create art for the Metal Gear Online portion of Metal Gear Solid V. I created this character almost 3 years ago as a part of my training at Kojima Production LA. I had the pleasure to make my own in-game character based on the amazing Yoji Shinkawa's Concept art while I was trying to learn as much as possible about Fox Engine, Shaders, XSI Rig. This character was never officially a part of MGSV, Unfortunately 3yrs ago I wasn't familiar with Marvelous D or Substance Painter.So this stuff is as old school as it gets