KEY ART MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE
KEY ART MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE
BUILT THE ENTIRE HIGHPOLY AS SUBDIV MESH IN ORDER TO GET THE CLEANEST NORMALS MAPS LATER
HELMET FINAL DESIGN IN PAINTER PLUS WIREFRAME
HELMET FROM HIGHPOLY TO LOWPOLY WORKFLOW
HELMET HIGHPOLY BASE MESH
RESPONSIBLE DESIGNING AND MODELLING THE BOOTS FROM. SCRATCH. HAD SOME FUN WITH IT.
BOOTS LOWPOLY + 1ST PASS NORMAL MAPTEST
I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER
I WAS ASKED TO CREATE A SLIGHTLY DIFFERENT HELMET DESIGN FROM THE CONCEPT ART FOR BETTER READ
I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER
I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER
I ADDED A LASER HEALTHBAR PROJECTOR TO THE HELMET LOWER PART THAT WASN'T ON THE ORIGINAL DESIGN
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
The Callisto Protocol - Jacob's SpaceSuit
Responsible for the main character Jacob's Space Suit look dev... high and low poly, UV, texture, shading work and integration
The Armored Suit is an item in The Callisto Protocol. The suits were originally designed by the United Jupiter Company for the staff of Black Iron Prison. Jacob first retrieves the suit at the conclusion of Habitat.