The Callisto Protocol - Jacob's SpaceSuit
CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

FINAL TEXTURES SUBSTANCE PAINTER IRAY PREVIEW

FINAL TEXTURES SUBSTANCE PAINTER IRAY PREVIEW

FINAL TEXTURES SUBSTANCE PAINTER IRAY PREVIEW

FINAL TEXTURES SUBSTANCE PAINTER IRAY PREVIEW

LOWPOLY WIREFRAME WITH 1S PASS NORMAL MAP

LOWPOLY WIREFRAME WITH 1S PASS NORMAL MAP

LOWPOLY WIREFRAME WITH 1S PASS NORMAL MAP

LOWPOLY MODEL WITH 1S PASS NORMAL MAP + WIRE

LOWPOLY MODEL WITHOUT MAP + WIRE

UNREAL ENGINE HELMET LIGHTING + TEXTURE TEST

UNREAL ENGINE HELMET LIGHTING + TEXTURE TEST

SUBSTANCE PAINTER TEXTURING PASS

SUBSTANCE PAINTER TEXTURING PASS

SUBSTANCE PAINTER TEXTURING PASS

SUBSTANCE PAINTER TEXTURING PASS

KEY ART  MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE

KEY ART MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE

KEY ART  MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE

KEY ART MARKETING MATERIAL - RESPONISBLE FOR INITAL POSING. U AND RENDERING. CAPTURED IN UE

BUILT THE ENTIRE HIGHPOLY AS SUBDIV MESH IN ORDER TO GET  THE CLEANEST NORMALS MAPS LATER

BUILT THE ENTIRE HIGHPOLY AS SUBDIV MESH IN ORDER TO GET THE CLEANEST NORMALS MAPS LATER

HELMET FINAL DESIGN IN PAINTER PLUS WIREFRAME

HELMET FINAL DESIGN IN PAINTER PLUS WIREFRAME

HELMET FROM HIGHPOLY TO LOWPOLY WORKFLOW

HELMET FROM HIGHPOLY TO LOWPOLY WORKFLOW

HELMET HIGHPOLY BASE MESH

HELMET HIGHPOLY BASE MESH

RESPONSIBLE DESIGNING AND MODELLING THE BOOTS FROM. SCRATCH.  HAD SOME FUN WITH IT.

RESPONSIBLE DESIGNING AND MODELLING THE BOOTS FROM. SCRATCH. HAD SOME FUN WITH IT.

BOOTS LOWPOLY + 1ST PASS NORMAL MAPTEST

BOOTS LOWPOLY + 1ST PASS NORMAL MAPTEST

I APPLIED  SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I WAS ASKED TO CREATE A SLIGHTLY DIFFERENT HELMET DESIGN FROM THE CONCEPT ART FOR BETTER READ

I WAS ASKED TO CREATE A SLIGHTLY DIFFERENT HELMET DESIGN FROM THE CONCEPT ART FOR BETTER READ

I APPLIED  SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I APPLIED  SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I APPLIED SUBDIV TECHNIQUE TO BUILD THE HIGHPOLY. MICRO DETAILS WERE ADDED IN PAINTER

I ADDED A LASER HEALTHBAR PROJECTOR TO THE HELMET LOWER PART THAT WASN'T ON THE ORIGINAL DESIGN

I ADDED A LASER HEALTHBAR PROJECTOR TO THE HELMET LOWER PART THAT WASN'T ON THE ORIGINAL DESIGN

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

Responsible for the main character Jacob's Space Suit look dev... high and low poly, UV, texture, shading work and integration
The Armored Suit is an item in The Callisto Protocol. The suits were originally designed by the United Jupiter Company for the staff of Black Iron Prison. Jacob first retrieves the suit at the conclusion of Habitat.