The Callisto Protocol - Mutation Head #1
LOWPOLY - FINAL TEXTURED GAME MESH IN SUBSTANCE PAINTER

LOWPOLY - FINAL TEXTURED GAME MESH IN SUBSTANCE PAINTER

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

One of the 3 mutation head I designed, sculpted and textured, I had the privilege of designing the entire mutation line up from scratch. Responsible for concept, sculpting, lowpoly, uv, textures, shading work and integration. My goal was to create a modular body system that can spawn on every possible creatures we have without crazy amount of work.