The Callisto Protocol - Mutation Shared Body
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

I had the privilege of designing the entire mutation line up from scratch. Responsible for concept, sculpting, lowpoly, uv, textures, shading work and integration. My goal was to create a modular body system that can spawn on every possible creatures we have without crazy amount of work. Desiged 3 different mutation head to spawn randomly in the neck socket in order to increase the number of varieties .