FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
FINAL LOWPOLY TEXTURED MODEL CAPTURED IN SUBSTANCE PAINTER - IRAY
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
The Callisto Protocol - Mutation Shared Body
I had the privilege of designing the entire mutation line up from scratch. Responsible for concept, sculpting, lowpoly, uv, textures, shading work and integration. My goal was to create a modular body system that can spawn on every possible creatures we have without crazy amount of work. Desiged 3 different mutation head to spawn randomly in the neck socket in order to increase the number of varieties .