The Callisto Protocol - Blind
DID THE LIGHTING AND SHADING IN MARMOSET FOR MARKETING PURPOSE. ALSO USED AFTEREFFECT AND PHOTOSHOP TO ACHIEVE THE DESIRED FINAL LOOK

DID THE LIGHTING AND SHADING IN MARMOSET FOR MARKETING PURPOSE. ALSO USED AFTEREFFECT AND PHOTOSHOP TO ACHIEVE THE DESIRED FINAL LOOK

MARKETING PURPOSE. DID THE LIGHTING AND SHADING IN UNREAL THE REST WAS DONE IN PHOTOSHOP

MARKETING PURPOSE. DID THE LIGHTING AND SHADING IN UNREAL THE REST WAS DONE IN PHOTOSHOP

LOWPOLY. I REALLY LIKE HOW THE CHEST CAVITY AND THE BIOPHAGE TURNED OUT

LOWPOLY. I REALLY LIKE HOW THE CHEST CAVITY AND THE BIOPHAGE TURNED OUT

SUBIV 1 ON THE GAME MESH. RENDERED IN MARMOSET. DID THE LIGHTING

SUBIV 1 ON THE GAME MESH. RENDERED IN MARMOSET. DID THE LIGHTING

EARLY WIP SCREENSHOT FROM ZBRUSH

EARLY WIP SCREENSHOT FROM ZBRUSH

EARLY WIP SCREENSHOT FROM ZBRUSH

EARLY WIP SCREENSHOT FROM ZBRUSH

EARLY WIP SCREENSHOT FROM ZBRUSH

EARLY WIP SCREENSHOT FROM ZBRUSH

DAMAGE EXPLORATIONS

DAMAGE EXPLORATIONS

LOWPOLY WIREFRAME

LOWPOLY WIREFRAME

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

Responsible for high and low poly, UV, texture, shading work and integration. The Blind takes the appearance of a somewhat skeleton-like body. It spent the past 80 years underground in hibernation. It has no eyes and has its mouth completely covered in a root-like material. It is extremely skinny, its whole body is rotting and has plants growing on its shoulders and its arms.
The Blind is a variant of Biophage that has adapted to the dark. Due to that, it cannot see anything anymore. These enemies are first encountered in Below.