The Callisto Protocol - Marketing works
TOKE THE DESIGN A FEW STEP FURTHER BY COMBINING MULTIPLE RENDERS + ADDING PAINT LAYER PASS IN PS

TOKE THE DESIGN A FEW STEP FURTHER BY COMBINING MULTIPLE RENDERS + ADDING PAINT LAYER PASS IN PS

BY ADJUSTING THE MASK ON THE LAYERS I WAS ABLE TO COVER UP THE FACE WITH BIOPHAGE AND MUTATE IT

BY ADJUSTING THE MASK ON THE LAYERS I WAS ABLE TO COVER UP THE FACE WITH BIOPHAGE AND MUTATE IT

CREATED  A SCENE IN UE TO CREATE IDEAL LIGHTING SCENARIOS. GOAL WAS CONTROLLING SHADOWS & SSS

CREATED A SCENE IN UE TO CREATE IDEAL LIGHTING SCENARIOS. GOAL WAS CONTROLLING SHADOWS & SSS

I INTENTIONALLY MADE HIS FACE THIS GRUESOME, SERVED ME WELL WHEN I NEEDED SOME GROSS STUFF

I INTENTIONALLY MADE HIS FACE THIS GRUESOME, SERVED ME WELL WHEN I NEEDED SOME GROSS STUFF

POSITIONING THE LIGHTS AND ADJUSTING THE EMISSIVE VALUES ON THE LED LIGHTS PLUS TWEAKING SSS

POSITIONING THE LIGHTS AND ADJUSTING THE EMISSIVE VALUES ON THE LED LIGHTS PLUS TWEAKING SSS

THEY COMPLEMENT EACH OTHER WELL   IN UE

THEY COMPLEMENT EACH OTHER WELL IN UE

BLIND CHEST CAVITY - CAPTURED IN MARMOSET

BLIND CHEST CAVITY - CAPTURED IN MARMOSET

PAINTER RENDER PLUS A LITTLE PS.

PAINTER RENDER PLUS A LITTLE PS.

PAINTER RENDER PLUS A LITTLE PS.

PAINTER RENDER PLUS A LITTLE PS.

PHOTOSHOP MOCAP. USED DIFFERENT UE CAPTURES

PHOTOSHOP MOCAP. USED DIFFERENT UE CAPTURES

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

KEY ART MOCAPS - WE ENDED UP NOT USING IT

POSED AND LIT IN UE. POST PROCESS IN PHOTOSHOP

POSED AND LIT IN UE. POST PROCESS IN PHOTOSHOP

KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS

KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS

KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS

KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS

FINAL COLLECTOR EDITION BOX DESIGN WAS DONE IN PHOTOSHOP. USED RENDERS FROM PAINTER

FINAL COLLECTOR EDITION BOX DESIGN WAS DONE IN PHOTOSHOP. USED RENDERS FROM PAINTER

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

I MADE A BUNCH OF VARIATION FOR MARKETING TEAM

As Principal Character Artist on the project I was working closely with our marketing team. Responsible for accommodating every possible character rendering , posing or even designing needs in photoshop. I'm really grateful for the freedom I got from our Art Directors and Marketing guys. Really proud of the Collector Edition Box since I got a chance to put the mutation heads on the Collector Edition Box. Mutation is close to me since I was fortunate enough to design them from scratch