TOKE THE DESIGN A FEW STEP FURTHER BY COMBINING MULTIPLE RENDERS + ADDING PAINT LAYER PASS IN PS
BY ADJUSTING THE MASK ON THE LAYERS I WAS ABLE TO COVER UP THE FACE WITH BIOPHAGE AND MUTATE IT
CREATED A SCENE IN UE TO CREATE IDEAL LIGHTING SCENARIOS. GOAL WAS CONTROLLING SHADOWS & SSS
I INTENTIONALLY MADE HIS FACE THIS GRUESOME, SERVED ME WELL WHEN I NEEDED SOME GROSS STUFF
POSITIONING THE LIGHTS AND ADJUSTING THE EMISSIVE VALUES ON THE LED LIGHTS PLUS TWEAKING SSS
THEY COMPLEMENT EACH OTHER WELL IN UE
BLIND CHEST CAVITY - CAPTURED IN MARMOSET
PAINTER RENDER PLUS A LITTLE PS.
PAINTER RENDER PLUS A LITTLE PS.
PHOTOSHOP MOCAP. USED DIFFERENT UE CAPTURES
KEY ART MOCAPS - WE ENDED UP NOT USING IT
KEY ART MOCAPS - WE ENDED UP NOT USING IT
KEY ART MOCAPS - WE ENDED UP NOT USING IT
KEY ART MOCAPS - WE ENDED UP NOT USING IT
POSED AND LIT IN UE. POST PROCESS IN PHOTOSHOP
KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS
KEY ART POSE AND RENDER IN UE + PHOTOSHOP POST PROCESS
FINAL COLLECTOR EDITION BOX DESIGN WAS DONE IN PHOTOSHOP. USED RENDERS FROM PAINTER
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
I MADE A BUNCH OF VARIATION FOR MARKETING TEAM
The Callisto Protocol - Marketing works
As Principal Character Artist on the project I was working closely with our marketing team. Responsible for accommodating every possible character rendering , posing or even designing needs in photoshop. I'm really grateful for the freedom I got from our Art Directors and Marketing guys. Really proud of the Collector Edition Box since I got a chance to put the mutation heads on the Collector Edition Box. Mutation is close to me since I was fortunate enough to design them from scratch