The Callisto Protocol - TwoHead
UE 4 - LIT BY YAN OSTRETSOV

UE 4 - LIT BY YAN OSTRETSOV

LOWPOLY GAME MESH TURNTABLE V1

LOWPOLY GAME MESH WIRE TURNTABLE V1

WIREFRAME VS SHADED

WIREFRAME VS SHADED

WIREFRAME

WIREFRAME

FLAT COLOR ONLY

FLAT COLOR ONLY

FLAT COLOR VS SHADED MODE

FLAT COLOR VS SHADED MODE

EARLY PREVIZ - SHADING TEST - ZBRUSH MODEL IN KEYSHOT

EARLY PREVIZ - SHADING TEST - ZBRUSH MODEL IN KEYSHOT

EARLY PREVIZ - POSE TEST - ZBRUSH MODEL IN KEYSHOT

EARLY PREVIZ - POSE TEST - ZBRUSH MODEL IN KEYSHOT

SKIN SHADER TEST

SKIN SHADER TEST

TEXTURE SETS FROM PAINTER

TEXTURE SETS FROM PAINTER

MARKETING TEST RENDER TOOLBAG

MARKETING TEST RENDER TOOLBAG

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

FIRST TIME UNREAL PREVIEW AND SSS TWEAKING

VERY FIRST FDM TESTPRINT ON MY PRUSA

VERY FIRST FDM TESTPRINT ON MY PRUSA

FDM TESTPRINT ASSEMBLY

FDM TESTPRINT ASSEMBLY

PEOPOLY PHENOM PRIME 17 INCH RESIN PRINT IN ONE PIECE

PEOPOLY PHENOM PRIME 17 INCH RESIN PRINT IN ONE PIECE

48 HOURS LATER - AFTER CURING

48 HOURS LATER - AFTER CURING

SCALE REFERNCE - ALWAYS PRINT SMALL FIRST

SCALE REFERNCE - ALWAYS PRINT SMALL FIRST

AIRBRUSHING IS MORE FUN THAT I THOUGHT

AIRBRUSHING IS MORE FUN THAT I THOUGHT

TURNED OUT OK. HALF AIRBRUSH HALF PAINTBRUSH

TURNED OUT OK. HALF AIRBRUSH HALF PAINTBRUSH

MY FAV ANGLE AND SHOT

MY FAV ANGLE AND SHOT

NOW I APPRECIATE HIGH QUALITY MINIATURE PAINTERS EVEN MORE

NOW I APPRECIATE HIGH QUALITY MINIATURE PAINTERS EVEN MORE

NOTHING EASY ABOUT PAINTING 2MM EYES

NOTHING EASY ABOUT PAINTING 2MM EYES

PAINTING TEETH IS SURPRISINGLY EASY

PAINTING TEETH IS SURPRISINGLY EASY

WAS TRYING TO MATCH MY PAINTER COLORS

WAS TRYING TO MATCH MY PAINTER COLORS

SOMETIMES A LITTLE DRYBRUSH IS ACCETABLE

SOMETIMES A LITTLE DRYBRUSH IS ACCETABLE

WE DONT USUALLY SEE THE FEET BUT JUST IN CASE...

WE DONT USUALLY SEE THE FEET BUT JUST IN CASE...

GUTS & GLORY GOING TO PAINT MORE IN THE FUTURE

GUTS & GLORY GOING TO PAINT MORE IN THE FUTURE

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

CAPTURED ON PS5

Responsible for high and low poly, UV, texture, shading work and integration. Large, strong Biophage consisting of two humans spliced together. This one was my first character when I joined Striking Distance Studios as Principal Character Artist almost 3 years ago. I had a blast working on this guy. Especially when I started 3dprinting it in 17inch scale and airbrushing it to match the texture work I did in Painter. Considering I've never tried to paint a 3dprint it turned out good and I learnt a lot by practicing on it. Responsible for high and low poly, UV, texture, shading work and integration