EARLY PREVIZ - SHADING TEST - ZBRUSH MODEL IN KEYSHOT
EARLY PREVIZ - POSE TEST - ZBRUSH MODEL IN KEYSHOT
SKIN SHADER TEST
TEXTURE SETS FROM PAINTER
MARKETING TEST RENDER TOOLBAG
FIRST TIME UNREAL PREVIEW AND SSS TWEAKING
FIRST TIME UNREAL PREVIEW AND SSS TWEAKING
FIRST TIME UNREAL PREVIEW AND SSS TWEAKING
VERY FIRST FDM TESTPRINT ON MY PRUSA
FDM TESTPRINT ASSEMBLY
PEOPOLY PHENOM PRIME 17 INCH RESIN PRINT IN ONE PIECE
48 HOURS LATER - AFTER CURING
SCALE REFERNCE - ALWAYS PRINT SMALL FIRST
AIRBRUSHING IS MORE FUN THAT I THOUGHT
TURNED OUT OK. HALF AIRBRUSH HALF PAINTBRUSH
MY FAV ANGLE AND SHOT
NOW I APPRECIATE HIGH QUALITY MINIATURE PAINTERS EVEN MORE
NOTHING EASY ABOUT PAINTING 2MM EYES
PAINTING TEETH IS SURPRISINGLY EASY
WAS TRYING TO MATCH MY PAINTER COLORS
SOMETIMES A LITTLE DRYBRUSH IS ACCETABLE
WE DONT USUALLY SEE THE FEET BUT JUST IN CASE...
GUTS & GLORY GOING TO PAINT MORE IN THE FUTURE
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
CAPTURED ON PS5
The Callisto Protocol - TwoHead
Responsible for high and low poly, UV, texture, shading work and integration. Large, strong Biophage consisting of two humans spliced together. This one was my first character when I joined Striking Distance Studios as Principal Character Artist almost 3 years ago. I had a blast working on this guy. Especially when I started 3dprinting it in 17inch scale and airbrushing it to match the texture work I did in Painter. Considering I've never tried to paint a 3dprint it turned out good and I learnt a lot by practicing on it. Responsible for high and low poly, UV, texture, shading work and integration